#DEVIL MAY CRY 1 ENEMIES FREE#
A Fetish can't block you from behind, however, so feel free to launch it with a High Time or Magma Drive, nip round behind it, and begin comboing away p. It's much better to evade with a roll or jump to the side, rather than a jump backwards.įetishes are harder to combo than Marionettes due to their greater parrying abilities - if you combo a Fetish from the front, sooner or later it will raise its shurikens to block you and counterattack with its flamethrower breath - just roll to the side if the Fetish blocks you. The flamethrower attack is hardly missable: the Fetish bends over backwards, then lunges forwards to send out a long tongue of fire. The 'yo-yo' attack is where the Fetish throws both of its shurikens at you like a yo-yo - you have to evade the shurikens not only as they travel forwards towards you, but also as they travel backwards to the Fetish. The moves which are shared with the Marionettes are evaded in the same way as if they were done by the Marionettes. Moves which are unique to the Fetish include its 'yo-yo' attack and its fiery flamethrower breath. They share some moves in common with the Marionettes, such as a swipe at close-range, a long-range spinning dash attack, and - much more rarely - a 'silent scream' to immobilize you with invisible strings or a leap onto your back to peck away at you with its beak. Like Marionettes, these gangly puppets are fond of shuffling towards you at an inordinately slow speed. On Normal mode, they mostly appear with other Marionettes, but on Hard/DMD mode, you'll see many more groups consisting of Fetishes only.
These fire-breathing puppets are an elite member of the Marionette family. Hard/DMD mode: Mission 1, room underneath rusty key room If they do, then it isn't a vast amount more - that's all I can remember.) (I can't remember if the brown Blades drop more red orbs sorry. You get about 50 red orbs for a CH kill and 30 red orbs for a non-CH kill. The larger brown Blades can be CHed as easily as the smaller green ones. You can either wait for one to leap at you, then quickly run behind it and shoot, or you can knock down one from the front, get behind it, wait for it to get up, then shoot it in the back. The NB shots knock the Blades down left, right and centre, but if you want to actually set them up for critical hits you'll need to be a bit more cunning. If you have the Nightmare-Beta equipped, feel free to roll and shoot for a while to rack up those "Stylish" ratings! :p. This will usually send the Blade rolling through the air nicely - finish it off in the same way as above. To get a Blade to land on its belly with the grenade gun, get RIGHT behind it - as close as you can get - then shoot. It will knock the Blades over all right, but they'll land on their backs, not their bellies. If you have the grenade gun equipped, then just blasting away will do no good. You can also use Ifrit's flame-kick, but it has an annoying tendency of skew-whiffing. Quickly jump forwards and do a downward slash to finish it off: you don't need to be in DT mode. With the shotgun equipped, shoot the Blade at point-blank range to stun it, then quickly get behind it to shoot it in the back before it recovers - it will go rolling through the air and land down on its belly.
You can use any gun to set the Blade up for a critical hit, but the shotgun is the most infallible for doing so. To do this, you must make the Blade land on its belly and then land a downward slash or flame-kick on its back before it can recover - if loads more blood than usual spurts out and the Blade takes forever to die, then congratulations: you have scored a critical hit.
The EASY and SAFE way to dispatch of a group of Blades is to use grenade-rolling and/or Vortex Lvl 2.Ī harder, but more satisfying, method of dispatching Blades is to exploit their critical hit point: their back. You can melee Blades with either your trustworthy sword or Ifrit, but it's very difficult to do without getting hit at some point. Their lunges can be an absolute menace, particularly when the camera angles are bad and they come lunging at you from offscreen (yes, Mission 2 fountain room, I'm thinking of you). Their armour can be shattered with physical blows, but it takes a while. From long-range, they can squeeze blood into their claws and fire it in the form of projectiles towards you.Ī group of Blades can be rather tough to deal with, thanks to both their armour (consisting of a shield and a helmet) and their agility.
#DEVIL MAY CRY 1 ENEMIES PLUS#
They like to lunge at you with their sharp claws, plus they can burrow undergound and burst out from underneath you, launching you into the air with an uppercut move.